#include "GLResources.h"
#ifndef OPENGL_MACRO
	#define OPENGL_MACRO(proc,proctype) extern PFN##proctype##PROC proc
	#define OPTIONAL_EXT(proc,proctype) extern PFN##proctype##PROC proc
#endif
 
 
/*
OPENGL_MACRO(glCompressedTexImage2D,GLCOMPRESSEDTEXIMAGE2D);
OPENGL_MACRO(glGenerateMipmap,GLGENERATEMIPMAP);
 
OPENGL_MACRO(glGenBuffers,GLGENBUFFERS);
OPENGL_MACRO(glBindBuffer,GLBINDBUFFER);
OPENGL_MACRO(glBufferData,GLBUFFERDATA);
OPENGL_MACRO(glMapBuffer,GLMAPBUFFER);
OPENGL_MACRO(glUnmapBuffer,GLUNMAPBUFFER);
OPENGL_MACRO(glDeleteBuffers,GLDELETEBUFFERS);
OPENGL_MACRO(glGetBufferParameteriv,GLGETBUFFERPARAMETERIV);
OPTIONAL_EXT(glRenderbufferStorageMultisampleCoverageNV,GLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV);

*/